Features / Raids for ten
Raids for ten
The Classic raids are sized for ten players, with creatures scaled to match.
The Classic raids take 10 players. Ten players bring a quarter of the damage of forty but still need two tanks, so creature health goes down more than their damage does. Heals a raid creature casts on another shrink by the same amount.
| Raid | Was for | Creature health | Melee damage | Spell damage |
|---|---|---|---|---|
| Molten Core | 40 | 150% | 60% | 60% |
| Blackwing Lair | 40 | 150% | 60% | 60% |
| Ahn'Qiraj Temple | 40 | 150% | 60% | 60% |
| Zul'Gurub | 20 | 275% | 75% | 75% |
| Ruins of Ahn'Qiraj | 20 | 275% | 75% | 75% |
Percentages of the raid's original numbers. The Outland raids are closed while the realm is in the Classic era.
Raid loot in the open world
Part of Molten Core's loot can also drop from creatures in the Wilderness, and raid trade goods and recipes drop outside the raids since the Profession Update.
Read from the live server. Numbers on this page change when the realm's settings or data do.