Paladin trees. Use the names in https://warlordhermes.dynv6.net/api/build?level=60&pick=Name,Name:rank Paladin Holy ============ Abilities (level, cost, name, what it does) L1 2 AE Seal of Righteousness - Fills the Paladin with holy spirit for 30 min, granting each melee attack (weapon speed × (0.02 × Attack power + 0.04 × Holy spell power )) additional Holy damage. Only one Seal can be active on the Paladin at any one time. L1 2 AE Holy Light - Heals a friendly target for 2034 to 2266. L8 1 AE Purify - Purifies the friendly target, removing 1 disease effect and 1 poison effect. L10 2 AE Lay on Hands - Heals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of their mana. If used on self, the Paladin cannot be targeted by Divine Shield, Divine Protection, Hand of Protection, or... L14 1.5 AE Blessing of Wisdom - Places a Blessing on the friendly target, restoring 33 mana every 5 seconds for 30 min. Players may only have one Blessing on them per Paladin at any one time. L20 2 AE Consecration - Consecrates the land beneath the Paladin, doing (8 × (56 + 0.04 × Holy spell power + 0.04 × Attack power )) Holy damage over 8 sec to enemies who enter the area. L20 2 AE Exorcism - Causes (564 + 0.15 × Holy spell power + 0.15 × Attack power) to (628 + 0.15 × Holy spell power + 0.15 × Attack power) Holy damage to an enemy target. If the target is Undead or Demon, it will always critically hit. L20 2 AE Flash of Light - Heals a friendly target for 450 to 504. L20 0.5 AE Sense Undead - Shows the location of all nearby undead on the minimap until cancelled. Only one form of tracking can be active at a time. Usable while shapeshifted L22 1.5 AE Concentration Aura - All party or raid members within 40 yards lose 35% less casting or channeling time when damaged. Players may only have one Aura on them per Paladin at any one time. L24 1 AE Redemption - Brings a dead player back to life with 600 health and 800 mana. Cannot be cast when in combat. Usable while shapeshifted L24 2 AE Turn Evil - The targeted undead or demon enemy will be compelled to flee for up to 20 sec. Damage caused may interrupt the effect. Only one target can be turned at a time. L30 2 AE Seal of Light - Fills the Paladin with divine light for 30 min, giving each melee attack a chance to heal the Paladin for 1% of maximum health. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will... L38 1.5 AE Seal of Wisdom - Fills the Paladin with divine wisdom for 30 min, giving each melee attack a chance to restore 4% of the paladin's maximum mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will... L42 1.5 AE Cleanse - Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect. L50 1.5 AE Holy Wrath - Sends bolts of holy power in all directions, causing (551 + 0.07 × Holy spell power + 0.07 × Attack power) to (649 + 0.07 × Holy spell power + 0.07 × Attack power) Holy damage and stunning all Undead and Demon targets within... L54 2 AE Greater Blessing of Wisdom - Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 33 mana every 5 seconds for 30 min. Players may only have one Blessing on them per Paladin at any one time. L60 2 AE Divine Plea - You gain 25% of your total mana over 15 sec, but the amount healed by your Flash of Light, Holy Light, and Holy Shock spells is reduced by 50%. L60 3 AE Guardian of Ancient Kings - Summons a Guardian of Ancient Kings to protect you for 30 sec. While active, your next 5 direct single-target heals will cause the Guardian to heal the same target for the amount healed by your heal. Your heals and the heals... Talents (level, cost, ranks, name, what the top rank does) L10 1 TE/rank 2 ranks Spiritual Focus - Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 100%. L10 1 TE/rank 5 ranks Seals of the Pure - Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by 15%. L15 1 TE/rank 3 ranks Healing Light - Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 15%. L15 1 TE/rank 3 ranks Divine Intellect - Increases your total Intellect by 10%. L15 1 TE/rank 2 ranks Unyielding Faith - Reduces the duration of all Fear and Disorient effects by 30%. L20 0 TE/rank + 2 AE 1 rank Aura Mastery - Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%. Lasts 6 sec. Usable while shapeshifted L20 1 TE/rank 2 ranks Illumination - After getting a critical effect from your non-periodic Holy spells you have a 100% chance to gain mana equal to 30% of the base cost of the spell. L20 1 TE/rank 2 ranks Improved Lay on Hands - Grants the target of your Lay on Hands spell 20% reduced physical damage taken for 15 sec. In addition, the cooldown for your Lay on Hands spell is reduced by -4 min. L25 1 TE/rank 3 ranks Improved Concentration Aura - Increases the effect of your Concentration Aura by an additional 15% and while any Aura is active reduces the duration of any Silence or Interrupt effect used against an affected group member by 30%. The duration reduction... L25 1 TE/rank 2 ranks Improved Blessing of Wisdom - Increases the effect of your Blessing of Wisdom spell by 100%. L25 1 TE/rank 2 ranks Blessed Hands - Reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 30%, increases the effectiveness of Hand of Salvation by 100% and the effectiveness of Hand of Sacrifice by an additional 10%. L30 1 TE/rank 2 ranks Pure of Heart - Reduces the duration of Curse, Disease and Poison effects by 30%. L30 0 TE/rank + 2 AE 1 rank Divine Favor - When activated, gives your next Holy spell a 100% critical effect chance. L30 1 TE/rank 3 ranks Sanctified Light - Increases the critical effect chance of your Holy spells by 6%. L35 1 TE/rank 2 ranks Purifying Power - Reduces the mana cost of your Cleanse, Purify and Consecration spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%. L35 1 TE/rank 3 ranks Holy Power - Increases the critical strike damage bonus of all your Holy spells, Crusader Strike and Divine Storm by 40%. Does not affect Seals. L40 1 TE/rank 2 ranks Light's Grace - Gives your Holy Light spell a 100% chance to reduce the cast time of your next Holy Light spell by 0.5 sec. This effect lasts 15 sec. L40 0 TE/rank + 2 AE 1 rank Holy Shock - Blasts the target with Holy energy, causing 478 to 517 Holy damage to an enemy, or 676 to 732 healing to an ally. L40 1 TE/rank 3 ranks Blessed Life - All attacks against you have a 10% chance to cause half damage. L45 1 TE/rank 3 ranks Sacred Cleansing - Your Cleanse spell has a 30% chance to increase the target's resistance to Disease, Magic and Poison by 30% for 10 sec. L45 1 TE/rank 5 ranks Holy Guidance - Increases your spell power by 20% of your total Intellect. L50 0 TE/rank + 2 AE 1 rank Divine Illumination - Reduces the mana cost of all spells by 50% for 15 sec. L50 1 TE/rank 5 ranks Judgements of the Pure - Increases the damage done by your Seal and Judgement spells by 25%, and your Judgement spells increase your casting and melee haste by 15% for 1 min. L55 1 TE/rank 2 ranks Infusion of Light - Your Holy Shock critical hits reduce the cast time of your next Flash of Light by -1.5 sec or increase the critical chance of your next Holy Light by 20%. In addition, causes your Flash of Light to heal targets with Sacred... L55 1 TE/rank 2 ranks Enlightened Judgements - Increases the range of your Judgement of Light and Judgement of Wisdom spells by 20 yards and increases your chance to hit by 4%. L60 0 TE/rank + 2 AE 1 rank Beacon of Light - The target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius. Any heals you cast on party or raid members will also heal the Beacon for 100% of the amount healed. Only one target can be the... Paladin Protection ================== Abilities (level, cost, name, what it does) L1 2 AE Devotion Aura - Gives 588 additional armor to party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time. L1 2 AE Divine Protection - Reduces all damage taken by 50% for 12 sec. Once protected, the target cannot be targeted by Divine Shield, Divine Protection, or Hand of Protection again for 2 min. Cannot be used within 30 sec of using Avenging Wrath. L8 1.5 AE Hammer of Justice - Stuns the target for 6 sec and interrupts non-player spellcasting for 3 sec. L10 2 AE Hand of Protection - A targeted party or raid member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Hand on them per Paladin at any one time. Once... L14 2 AE Righteous Defense - Come to the defense of a friendly target, commanding up to 3 enemies attacking the target to attack the Paladin instead. L16 2 AE Hand of Reckoning - Taunts the target to attack you. If the target is tauntable and not currently targeting you, causes (1 + 0.5 × Attack power) Holy damage. L16 2 AE Righteous Fury - Increases the threat generated by your Holy spells by 80%. Lasts until cancelled. L18 2 AE Hand of Freedom - Places a Hand on the friendly target, granting immunity to movement impairing effects for 6 sec. Players may only have one Hand on them per Paladin at any one time. Usable while shapeshifted L20 2 AE Blessing of Kings - Places a Blessing on the friendly target, increasing total stats by 10% for 30 min. Players may only have one Blessing on them per Paladin at any one time. L20 2 AE Divine Steed - Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat. Maximum 2 charges. 45 sec recharge. L22 2 AE Seal of Justice - Fills the Paladin with the spirit of justice for 30 min, giving each melee attack a chance to stun for 2 sec. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will deal (1 + 0.25 × Holy... L26 1.5 AE Hand of Salvation - Places a Hand on the party or raid member, reducing their total threat by 2% every 1 sec. for 10 sec. Players may only have one Hand on them per Paladin at any one time. L28 2 AE Shadow Resistance Aura - Gives 60 additional Shadow resistance to all party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time. L30 2 AE Divine Intervention - The paladin sacrifices himself to remove the targeted party member from harm's way. Enemies will stop attacking the protected party member, who will be immune to all harmful attacks but will not be able to take any action for... L32 2 AE Frost Resistance Aura - Gives 60 additional Frost resistance to all party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time. L34 2.5 AE Divine Shield - Protects the paladin from all damage and spells for 5 sec, but reduces all damage you deal by 50%. Once protected, the target cannot be targeted by Divine Shield, Divine Protection, or Hand of Protection again for 2 min.... L36 2 AE Fire Resistance Aura - Gives 60 additional Fire resistance to all party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time. L46 2 AE Hand of Sacrifice - Places a Hand on the party or raid member, transfering 30% damage taken to the caster. Lasts 12 sec or until the caster has transfered 100% of their maximum health. Players may only have one Hand on them per Paladin at any one... L60 2 AE Greater Blessing of Kings - Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 30 min. Players may only have one Blessing on them per Paladin at any one time. L60 2 AE Greater Blessing of Sanctuary - Gives all members of the raid or group that share the same class with the target the Greater Blessing of Sanctuary, reducing damage taken from all sources by 3% for 30 min and increasing strength and stamina by 10%. In... Talents (level, cost, ranks, name, what the top rank does) L10 1 TE/rank 5 ranks Divinity - Increases all healing done by you and all healing effects on you by 5%. L10 1 TE/rank 5 ranks Divine Strength - Increases your total Strength by 15%. L15 1 TE/rank 3 ranks Stoicism - Reduces the duration of all Stun effects by an additional 30% and reduces the chance your Paladin helpful spells and damage over time effects will be dispelled by an additional 30%. L15 1 TE/rank 2 ranks Guardian's Favor - Reduces the cooldown of your Hand of Protection by 2 min and increases the duration of your Hand of Freedom by 4 sec. L15 1 TE/rank 5 ranks Anticipation - Increases your chance to dodge by 5%. L20 0 TE/rank + 2 AE 1 rank Divine Sacrifice - 30% of all damage taken by party members within 30 yards is redirected to the Paladin (up to a maximum of 40% of the Paladin's health times the number of party members). Damage which reduces the Paladin below 20% health will... L20 1 TE/rank 3 ranks Improved Righteous Fury - While Righteous Fury is active, all damage taken is reduced by 6%. L20 1 TE/rank 2 ranks Toughness - Increases your armor value from items by 8% and reduces the duration of all movement slowing effects by 10%. L25 1 TE/rank 2 ranks Divine Guardian - When Divine Sacrifice is activated, your party and raid members within 30 yards take 20% reduced damage for 6 sec. In addition, increases the duration of your Sacred Shield by 100% and the amount absorbed by 20%. L25 1 TE/rank 2 ranks Improved Hammer of Justice - Decreases the cooldown of your Hammer of Justice spell by 20 sec. L25 1 TE/rank 3 ranks Improved Devotion Aura - Increases the armor bonus of your Devotion Aura by 50% and increases the amount healed on any target affected by any of your Auras by 6%. L30 0 TE/rank + 2 AE 1 rank Blessing of Sanctuary - Places a Blessing on the friendly target, reducing damage taken from all sources by 3% for 30 min and increasing strength and stamina by 10%. In addition, when the target blocks, parries, or dodges a melee attack the target... L30 1 TE/rank 3 ranks Reckoning - Gives you a 10% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack. L35 1 TE/rank 2 ranks Sacred Duty - Increases your total Stamina by 4%, reduces the cooldown of your Divine Shield and Divine Protection spells by 60 sec. L35 1 TE/rank 3 ranks One-Handed Weapon Specialization - Increases all damage you deal when a one-handed melee weapon is equipped by 3%. L40 1 TE/rank 2 ranks Spiritual Attunement - A passive ability that gives the Paladin mana when healed by other friendly targets' spells. The amount of mana gained is equal to 20% of the amount healed. L40 0 TE/rank + 2 AE 1 rank Holy Shield - Increases chance to block by 30% for 10 sec and deals 157 Holy damage for each attack blocked while active. Each block expends a charge. 8 charges. L40 1 TE/rank 3 ranks Ardent Defender - Damage that takes you below 35% health is reduced by 20%. In addition, attacks which would otherwise kill you cause you to be healed by up to 30% of your maximum health (amount healed based on defense). This healing effect... L45 1 TE/rank 3 ranks Redoubt - Increases your block value by 30% and damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks. L45 1 TE/rank 3 ranks Combat Expertise - Increases your expertise by 6, total Stamina by 6% and chance to critically hit by 3%. L50 1 TE/rank 3 ranks Touched by the Light - Increases your spell damage by an amount equal to 15% of your Strength and increases the amount healed by your critical heals by 25%. L50 0 TE/rank + 2 AE 1 rank Avenger's Shield - Hurls a holy shield at the enemy, dealing (601 + 0.07 × Holy spell power + 0.07 × Attack power) to (733 + 0.07 × Holy spell power + 0.07 × Attack power) Holy damage, Dazing them and then jumping to additional nearby enemies.... L50 1 TE/rank 2 ranks Guarded by the Light - Reduces spell damage taken by 4% and gives a 100% chance to refresh the duration of your Divine Plea when you hit an enemy. In addition, your Divine Plea spell is 100% less likely to be dispelled. L55 1 TE/rank 2 ranks Shield of the Templar - Grants your Avenger's Shield a 100% chance to silence your targets for 3 sec. L55 1 TE/rank 2 ranks Judgements of the Just - Reduces the cooldown of your Hammer of Justice by 10 sec, increases the duration of your Seal of Justice effect by 1 sec and your Judgement spells also reduce the melee attack speed of the target by 20%. L60 0 TE/rank + 3 AE 1 rank Hammer of the Righteous - Hammer the current target and up to 2 additional nearby targets, causing 3 times your main hand damage per second as Holy damage. Paladin Retribution =================== Abilities (level, cost, name, what it does) L1 2 AE Blessing of Might - Places a Blessing on the friendly target, increasing attack power by 186 for 30 min. Players may only have one Blessing on them per Paladin at any one time. L1 2 AE Judgement of Light - Unleashes the energy of a Seal spell to judge an enemy for 20 sec, granting attacks made against the judged enemy a chance of healing the attacker for 1% of their maximum health. Refer to individual Seals for additional... L5 2 AE Roll - Roll a short distance. Maximum 2 charges. 30 sec recharge. Usable while shapeshifted L12 1.5 AE Judgement of Wisdom - Unleashes the energy of a Seal spell to judge an enemy for 20 sec, giving each attack a chance to restore 2% of the attacker's base mana. Refer to individual Seals for additional Judgement effect. Only one Judgement per... L16 2 AE Retribution Aura - Causes 48 Holy damage to any enemy that strikes a party or raid member within 40 yards. Players may only have one Aura on them per Paladin at any one time. L20 2 AE Avenging Wrath - Increases all healing caused by 20% for 20 sec. Cannot be used within 30 sec of being the target of Divine Shield, Divine Protection, or Hand of Protection, or of using Lay on Hands on oneself. L28 2 AE Judgement of Justice - Unleashes the energy of a Seal spell to judge an enemy for 20 sec, preventing them from fleeing and limiting their movement speed. Refer to individual Seals for additional Judgement effect. Only one Judgement per Paladin can... L44 2 AE Hammer of Wrath - Hurls a hammer that strikes an enemy for (570 + 0.15 × Holy spell power + 0.15 × Attack power) to (628 + 0.15 × Holy spell power + 0.15 × Attack power) Holy damage. Only usable on enemies that have 20% or less health. L52 2 AE Greater Blessing of Might - Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing attack power by 186 for 30 min. Players may only have one Blessing on them per Paladin at any one time. L60 2 AE Crusader Aura - Increases the mounted speed by 10% for all party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time. This does not stack with other movement speed increasing effects. Talents (level, cost, ranks, name, what the top rank does) L10 1 TE/rank 5 ranks Deflection - Increases your Parry chance by 5%. L10 1 TE/rank 2 ranks Benediction - Reduces the mana cost of all instant cast spells by 20%. L15 1 TE/rank 2 ranks Improved Judgements - Decreases the cooldown of your Judgement spells by 2 sec. L15 1 TE/rank 3 ranks Heart of the Crusader - In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by an additional 3%. L15 1 TE/rank 2 ranks Improved Blessing of Might - Increases the attack power bonus of your Blessing of Might by 25%. L20 1 TE/rank 2 ranks Vindication - Gives your damaging attacks a chance to reduce the target's attack power by 10% for 10 sec. L20 1 TE/rank 5 ranks Conviction - Increases your chance to get a critical strike with all spells and attacks by 5%. L20 0 TE/rank + 2 AE 1 rank Seal of Command - All melee attacks deal (0.18 × weapon damage) to (0.18 × weapon max damage) additional Holy damage. When used with attacks or abilities that strike a single target, this additional Holy damage will strike up to 2 additional... L20 1 TE/rank 2 ranks Pursuit of Justice - Reduces the duration of all Disarm effects by 50% and increases movement speed by 15%. This does not stack with other movement speed increasing effects. L25 1 TE/rank 2 ranks Eye for an Eye - All criticals against you cause 15% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the player's total health. L25 1 TE/rank 3 ranks Sanctity of Battle - Increases your chance to critically hit with all spells and attacks by 3% and increases the damage caused by Exorcism and Crusader Strike by 15%. L25 1 TE/rank 3 ranks Crusade - Increases all damage caused by 3% and all damage caused against Humanoids, Demons, Undead and Elementals by an additional 3%. L30 1 TE/rank 3 ranks Two-Handed Weapon Specialization - Increases the damage you deal with two-handed melee weapons by 3%. L30 1 TE/rank 1 rank Sanctified Retribution - Increases the damage caused by Retribution Aura by 50% and all damage caused by friendly targets affected by any of your Auras is increased by 3%. L35 1 TE/rank 3 ranks Vengeance - Gives you a 3% bonus to Holy damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times. L35 1 TE/rank 2 ranks Divine Purpose - Gives your Hand of Freedom spell a 100% chance to remove any Stun effects on the target. L40 1 TE/rank 2 ranks The Art of War - Increases the damage of your Judgement, Crusader Strike and Divine Storm abilities by 10% and when your melee attacks critically hit your next Flash of Light, Exorcism, Flash Heal or Holy Fire spell becomes instant cast. L40 0 TE/rank + 1.5 AE 1 rank Repentance - Puts the enemy target in a state of meditation, incapacitating them for up to 1 min, and removing the effect of Righteous Vengeance. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids... L40 1 TE/rank 3 ranks Judgements of the Wise - Your damaging Judgement spells have a 100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec, and to immediately grant you 25%... L40 0 TE/rank + 2.5 AE 1 rank Diffuse Magic - Reduces magic damage you take by (15 + 0.25 × Spell power)% (at most 100%) for 6 sec, and transfers all currently active harmful magical effects on you back to their original caster if possible. L45 1 TE/rank 3 ranks Fanaticism - Increases the critical strike chance of all Judgements capable of a critical hit by 18% and reduces threat caused by all actions by 30% except when under the effects of Righteous Fury. L45 1 TE/rank 2 ranks Sanctified Wrath - Increases the critical strike chance of Hammer of Wrath by 50%, reduces the cooldown of Avenging Wrath by 60 secs and while affected by Avenging Wrath 50% of all damage caused bypasses damage reduction effects. L50 1 TE/rank 3 ranks Swift Retribution - Your auras also increase casting, ranged and melee attack speeds by 3%. L50 0 TE/rank + 2 AE 1 rank Crusader Strike - An instant strike that causes 100% weapon damage. L50 1 TE/rank 3 ranks Sheath of Light - Increases your healing power by an amount equal to 10% of your attack power and your critical healing spells heal the target for 20% of the healed amount over 12 seconds. L55 1 TE/rank 3 ranks Righteous Vengeance - When your Judgement, Crusader Strike, Divine Storm, Holy Shock, Smite and Holy Fire spells deal a critical strike, your target will take 30% additional damage over 8 sec. L60 0 TE/rank + 2.5 AE 1 rank Divine Storm - An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.