Mage trees. Use the names in https://warlordhermes.dynv6.net/api/build?level=60&pick=Name,Name:rank Mage Arcane =========== Abilities (level, cost, name, what it does) L1 2 AE Arcane Intellect - Increases the target's Intellect by 31 for 30 min. L1 0.5 AE Conjure Water - Conjures 10 bottles of crystal water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes. L1 0.5 AE Conjure Food - Conjures 10 cinnamon rolls, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes. L8 2 AE Arcane Missiles - Launches Arcane Missiles at the enemy, causing 230 Arcane damage every 1 sec for 5 sec. L8 2 AE Polymorph - Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its... L12 1 AE Dampen Magic - Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 90 and healing spells by up to 96. Lasts 10 min. L12 0.5 AE Slow Fall - Slows friendly party or raid target's falling speed for 30 sec. L14 2 AE Arcane Explosion - Causes an explosion of arcane magic around the caster, causing 249 to 269 Arcane damage to all targets within 10 yards. L18 1 AE Amplify Magic - Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 75 and healing spells by up to 80. Lasts 10 min. L18 1.5 AE Remove Curse - Removes 1 Curse from a friendly target. L20 2.5 AE Blink - Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. L20 2 AE Evocation - While channeling this spell, you gain 75% of your total mana over 3 sec. L20 1.5 AE Mana Shield - Absorbs 570 damage, draining mana instead. Drains 1.5 mana per damage absorbed. Lasts 1 min. L20 1 AE Teleport Mastery - Teaches every Teleport spell: Stormwind, Ironforge, Darnassus, Exodar, Theramore, Orgrimmar, Undercity, Thunder Bluff, Silvermoon and Stonard. L20 2 AE Invisibility - Fades the caster to invisibility over 3 sec, reducing threat each second. The effect is cancelled if you perform any actions. While invisible, you can only see other invisible targets and those who can see invisible. Lasts 20 sec. L24 2 AE Counterspell - Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec. Generates a high amount of threat. Usable while shapeshifted L28 1.5 AE Conjure Mana Gem - Conjures a mana ruby that can be used to instantly restore 1073 to 1127 mana. L34 2 AE Mage Armor - Increases your resistance to all magic by 15 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. L40 2 AE Portal Mastery - Teaches every Portal spell: Stormwind, Ironforge, Darnassus, Exodar, Theramore, Orgrimmar, Undercity, Thunder Bluff, Silvermoon and Stonard. L40 2 AE Spellsteal - Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min. Usable while shapeshifted L56 2 AE Arcane Brilliance - Infuses all party and raid members with brilliance, increasing their Intellect by 31 for 1 hour. L60 2 AE Arcane Blast - Blasts the target with energy, dealing 505 to 587 Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 15% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4... L60 2 AE Ritual of Refreshment - Begins a ritual that creates a refreshment table. Raid members can click the table to acquire level 55 Conjured Mana Biscuits. The tables lasts for 3 min or 50 charges. Requires the caster and 2 additional party members to... L60 2 AE Mirror Image - Creates 3 copies of the caster nearby, which cast spells and attack the mage's enemies. Lasts 30 sec. Talents (level, cost, ranks, name, what the top rank does) L10 1 TE/rank 2 ranks Arcane Subtlety - Reduces the chance your Mage helpful spells and damage over time effects will be dispelled by 30% and reduces the threat caused by your Arcane spells by 40%. L10 1 TE/rank 3 ranks Arcane Focus - Increases the chance to hit of your Mage Arcane spells and reduces the mana cost of all your Arcane spells by 3%. L10 1 TE/rank 5 ranks Arcane Stability - Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 100%. L15 1 TE/rank 3 ranks Arcane Fortitude - Increases your armor by an amount equal to 300% of your Intellect. L15 1 TE/rank 2 ranks Magic Absorption - Increases all resistances by 1 per level and causes all spells you fully resist to restore 2% of your total mana. 1 sec cooldown. L15 1 TE/rank 3 ranks Arcane Concentration - Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next spell by 100%. L20 1 TE/rank 2 ranks Magic Attunement - Increases the range of your Mage Arcane spells by 6 yards and the effect of your Amplify Magic and Dampen Magic spells by 50%. L20 1 TE/rank 3 ranks Spell Impact - Increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Scorch, Fireball, Ice Lance and Cone of Cold spells by an additional 12%. L20 1 TE/rank 3 ranks Student of the Mind - Increases your total Spirit by 10%. L20 0 TE/rank + 2 AE 1 rank Focus Magic - Increases the target's chance to critically hit with spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self. L25 1 TE/rank 2 ranks Arcane Shielding - Decreases the mana lost per point of damage taken when Mana Shield is active by 33% and increases the resistances granted by Mage Armor by 50%. L25 1 TE/rank 1 rank Improved Counterspell - Your Counterspell also silences the target for 4 sec. L25 1 TE/rank 3 ranks Arcane Meditation - Allows 50% of your mana regeneration to continue while casting. L25 1 TE/rank 3 ranks Torment the Weak - Your Frostbolt, Fireball, Frostfire Bolt, Pyroblast, Arcane Missiles, Arcane Blast, and Arcane Barrage abilities deal 12% more damage to snared or slowed targets. L30 1 TE/rank 2 ranks Improved Blink - Reduces the mana cost of Blink by 50% and for 3.5 sec after casting all damage you take is reduced by 30%. L30 0 TE/rank + 2 AE 1 rank Presence of Mind - When activated, your next offensive or crowd control spell with a casting time less than 10 sec becomes an instant cast spell. L30 1 TE/rank 5 ranks Arcane Mind - Increases your total Intellect by 15%. L31 0 TE/rank + 3 AE 1 rank Alter Time - Alters the fabric of time, returning you to your current location, health and mana after 6 sec. Using Alter Time again before then returns you at once. The effect is lost if you die or move more than 100 yards away. L35 1 TE/rank 3 ranks Prismatic Cloak - Reduces all damage taken by 3% and reduces the fade time of your Invisibility spell by -3 sec. L35 1 TE/rank 3 ranks Arcane Instability - Increases the damage done by your spells and your critical strike chance by 3%. L35 1 TE/rank 2 ranks Arcane Potency - Increases the critical strike chance of your next damaging spell by 30% after gaining Clearcasting or Presence of Mind. L40 1 TE/rank 3 ranks Arcane Empowerment - Increases the damage of your Arcane Missiles spell by an amount equal to 45% of your spell power and the damage of your Arcane Blast by 9% of your spell power. In addition, increases the damage of all party and raid members... L40 0 TE/rank + 2 AE 1 rank Arcane Power - When activated, your spells deal 20% more damage. This effect lasts 15 sec. L40 1 TE/rank 3 ranks Incanter's Absorption - When your Mana Shield, Frost Ward, Fire Ward, or Ice Barrier absorbs damage your spell damage is increased by 15% of the amount absorbed for 10 sec. L45 1 TE/rank 2 ranks Arcane Flows - Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 30% and the cooldown of your Evocation spell by 30 sec. L45 1 TE/rank 5 ranks Mind Mastery - Increases spell power by 15% of your total Intellect. L50 0 TE/rank + 3 AE 1 rank Slow - Reduces target's movement speed by 60%, increases the time between ranged attacks by 60% and increases casting time by 30%. Lasts 15 sec. Slow can only affect one target at a time. L50 1 TE/rank 5 ranks Missile Barrage - Gives your Arcane Blast a 40% chance, and your Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 20% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs, reduce the mana cost by... L55 1 TE/rank 3 ranks Netherwind Presence - Increases your spell haste by 6%. L55 1 TE/rank 3 ranks Spell Power - Increases the critical strike damage bonus of all your Arcane spells by 50%. L60 0 TE/rank + 3 AE 1 rank Arcane Barrage - Launches several missiles at the enemy target, causing 226 to 275 Arcane damage. Mage Fire ========= Abilities (level, cost, name, what it does) L1 2 AE Fire Blast - Blasts the enemy for 446 to 524 Fire damage. L1 2 AE Fireball - Hurls a fiery ball that causes 596 to 760 Fire damage and an additional 76 Fire damage over 8 sec. L16 2 AE Flamestrike - Calls down a pillar of fire, burning all enemies within the area for 381 to 465 Fire damage and an additional 340 Fire damage over 8 sec. L20 2 AE Fire Ward - Absorbs 875 Fire damage. Lasts 30 sec. L22 2 AE Scorch - Scorch the enemy for 237 to 279 Fire damage. L60 2 AE Molten Armor - Causes 75 Fire damage when hit, increases your critical strike rating by 35% of your Spirit, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. L60 3 AE Flame Orb - Launches a Flame Orb forward from the Mage's position, dealing 87 to 112 Fire damage every second to the closest enemy target for 15 secs. Usable while shapeshifted Talents (level, cost, ranks, name, what the top rank does) L10 1 TE/rank 2 ranks Improved Fire Blast - Reduces the cooldown of your Fire Blast spell by 2 sec. L10 1 TE/rank 3 ranks Incineration - Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 6%. L10 1 TE/rank 3 ranks Improved Fireball - Reduces the casting time of your Fireball spell by 1 sec. L15 1 TE/rank 5 ranks Ignite - Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec and receive 50% less healing while burning. L15 1 TE/rank 2 ranks Burning Determination - When Interrupted or Silenced you have a 100% chance to become immune to the next Interrupt or Silence mechanic. Lasts 20 sec. L15 1 TE/rank 3 ranks World in Flames - Increases the critical strike chance of your Flamestrike, Pyroblast, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion spells by 6%. L20 1 TE/rank 2 ranks Flame Throwing - Increases the range of all Mage Fire spells except Frostfire Bolt by 6 yards. L20 1 TE/rank 3 ranks Impact - Gives your damaging spells a 100% chance to cause the next Fire Blast you cast to stun the target for 2 sec. L20 0 TE/rank + 2 AE 1 rank Pyroblast - Hurls an immense fiery boulder that causes 708 to 898 Fire damage and an additional 268 Fire damage over 12 sec. L20 1 TE/rank 2 ranks Burning Soul - Reduces the pushback suffered from damaging attacks while casting Fire spells by 70% and reduces the threat caused by your Fire spells by 20%. L25 1 TE/rank 2 ranks Improved Scorch - Increases your chance to critically hit with Scorch, Fireball and Frostfire Bolt by an additional 2% and your damaging Scorch spells have a 100% chance to cause your target to be vulnerable to spell damage, increasing spell... L25 1 TE/rank 2 ranks Molten Shields - Causes your Fire Ward and Frost Ward spells to have a 100% chance to reflect the warded spell while active. In addition, your Molten Armor has a 100% chance to affect ranged and spell attacks. L25 1 TE/rank 3 ranks Master of Elements - Your spell criticals will refund 30% of their base mana cost. L30 1 TE/rank 3 ranks Playing with Fire - Increases all spell damage caused by 6% and all spell damage taken by 6%. L30 1 TE/rank 3 ranks Critical Mass - Increases the critical strike chance of your Fire spells by 9%. L30 0 TE/rank + 2 AE 1 rank Blast Wave - A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 462 to 544 Fire damage, knocking them back and dazing them for 6 sec. L35 1 TE/rank 2 ranks Blazing Speed - Gives you a 10% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 4 sec. L35 1 TE/rank 5 ranks Fire Power - Increases the damage done by your Fire spells by 10%. L40 1 TE/rank 3 ranks Pyromaniac - Increases chance to critically hit by 3% and allows 50% of your mana regeneration to continue while casting. L40 0 TE/rank + 3 AE 1 rank Combustion - Combines your damaging periodic Fire effects on an enemy target but does not consume them, instantly dealing 326 to 386 Fire damage and creating a new periodic effect that lasts 10 sec and deals damage per time equal to the... L40 1 TE/rank 2 ranks Molten Fury - Increases damage of all spells against targets with less than 35% health by 12%. L45 1 TE/rank 2 ranks Fiery Payback - When below 35% health all damage taken is reduced by 10% and your Pyroblast spell's cast time is reduced by -3.5 secs while the cooldown is increased by 5 secs. In addition, melee and ranged attacks made against you have a 10%... L45 1 TE/rank 3 ranks Empowered Fire - Increases the damage of your Fireball, Frostfire Bolt and Pyroblast spells by an amount equal to 15% of your spell power. In addition, each time your Ignite talent causes damage, you have a 100% chance to regain 2% of your... L50 1 TE/rank 2 ranks Firestarter - Your damaging Blast Wave and Dragon's Breath spells have a 100% chance to make your next Flamestrike spell instant cast and cost no mana. Lasts 10 sec. L50 0 TE/rank + 2 AE 1 rank Dragon's Breath - Targets in a cone in front of the caster take 294 to 341 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used. L50 1 TE/rank 2 ranks Hot Streak - Any time you score 2 non-periodic spell criticals in a row with Fire spells, you have a 100% chance the next Pyroblast spell cast within 10 sec will be instant cast. L60 0 TE/rank + 3 AE 1 rank Living Bomb - The target becomes a Living Bomb, taking 612 Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing 306 Fire damage to all enemies within 10 yards. Mage Frost ========== Abilities (level, cost, name, what it does) L1 2 AE Frostbolt - Launches a bolt of frost at the enemy, causing 515 to 555 Frost damage and slowing movement speed by 40% for 9 sec. L1 2 AE Frost Armor - Increases Armor by 100. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any... L10 1.5 AE Frost Nova - Blasts enemies near the caster for 72 to 82 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. L20 2 AE Blizzard - Ice shards pelt the target area doing 1696 Frost damage over 8 sec. L22 2 AE Frost Ward - Absorbs 875 Frost damage. Lasts 30 sec. L26 2 AE Cone of Cold - Targets in a cone in front of the caster take 338 to 368 Frost damage and are slowed by 50% for 8 sec. L30 2 AE Ice Armor - Increases Armor by 280 and Frost resistance by 15. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be... L30 2 AE Ice Block - You become encased in a block of ice, protecting you from all physical attacks and spells for 4.5 sec, but during that time you cannot attack, move or cast spells. Also causes Hypothermia, preventing you from recasting Ice... L60 2 AE Ice Lance - Deals 121 to 140 Frost damage to an enemy target. Causes triple damage against Frozen targets. L60 3 AE Ring of Frost - Summons a Ring of Frost, taking 3 sec to coalesce. Enemies entering the fully-formed ring will become frozen for 10 sec. Lasts 12 sec. 8 yd radius. Usable while shapeshifted Talents (level, cost, ranks, name, what the top rank does) L10 1 TE/rank 2 ranks Frostbite - Gives your Chill effects, Frost Shock and Frostbrand Weapon a 20% chance to freeze the target for 5 sec. L10 1 TE/rank 3 ranks Improved Frostbolt - Reduces the casting time of your Frostbolt spell by 0.6 sec. L10 1 TE/rank 3 ranks Ice Floes - Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block and Icy Veins spells by 20%. L15 1 TE/rank 3 ranks Ice Shards - Increases the critical strike damage bonus of all your Frost spells by 50%. L15 1 TE/rank 2 ranks Frost Warding - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 50%. In addition, gives your Frost Ward and Fire Ward a 100% chance to negate the warded damage spell and restore mana equal to the damage... L15 1 TE/rank 3 ranks Precision - Reduces the mana cost and increases your chance to hit with spells by 3%. L15 1 TE/rank 3 ranks Permafrost - Increases the duration of your Chill effects by 3 secs, reduces the target's speed by an additional 10%, and reduces the target's healing received by 50%. L20 1 TE/rank 3 ranks Piercing Ice - Increases the damage done by your Frost spells by 6%. L20 0 TE/rank + 2 AE 1 rank Icy Veins - Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec. L20 1 TE/rank 3 ranks Improved Blizzard - Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec. L25 1 TE/rank 2 ranks Arctic Reach - Increases the range of your Frostbolt, Ice Lance, Deep Freeze and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%. L25 1 TE/rank 3 ranks Frost Channeling - Reduces the mana cost of all spells by 10% and reduces the threat caused by your Frost spells by 10%. L25 1 TE/rank 3 ranks Shatter - Increases the critical strike chance of all your spells against frozen targets by 50%. L30 0 TE/rank + 2 AE 1 rank Cold Snap - When activated, this spell finishes the cooldown on all Frost spells you recently cast, and on Frost Shock, Freezing Trap and Frost Trap. L30 1 TE/rank 3 ranks Improved Cone of Cold - Increases the damage dealt by your Cone of Cold spell by 35%. L30 1 TE/rank 2 ranks Frozen Core - Reduces the damage taken from all spells by 6%. L35 1 TE/rank 2 ranks Cold as Ice - Reduces the cooldown of your Cold Snap, Ice Barrier and Summon Water Elemental spells by 20%. L35 1 TE/rank 2 ranks Winter's Chill - Increases your chance to critically hit with Frostbolt by an additional 4% and gives your Mage Frost damage spells, Frost Shock and Frostbrand Weapon a 100% chance to apply the Winter's Chill effect, which increases the chance... L40 1 TE/rank 2 ranks Shattered Barrier - Gives your Ice Barrier spell a 100% chance to freeze all enemies within 10 yds for 8 sec when it is destroyed. L40 0 TE/rank + 2 AE 1 rank Ice Barrier - Instantly shields you, absorbing 826 damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage. L40 1 TE/rank 5 ranks Arctic Winds - Increases all Frost damage you cause by 10%. L45 1 TE/rank 2 ranks Empowered Frostbolt - Increases the damage of your Frostbolt spell by an amount equal to 10% of your spell power and reduces the cast time by -0.4 sec. L45 1 TE/rank 2 ranks Fingers of Frost - Gives your Chill effects, Frost Shock and Frostbrand Weapon a 20% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec. L50 1 TE/rank 3 ranks Brain Freeze - Your Frost damage spells with chilling effects have a 30% chance to cause your next Fireball or Frostfire Bolt spell to be instant cast and cost no mana. L50 0 TE/rank + 2 AE 1 rank Summon Water Elemental - Summon a Water Elemental to fight for the caster for 30 sec. L50 1 TE/rank 3 ranks Enduring Winter - Increases the duration of your Summon Water Elemental spell by 15 sec and your Frostbolt spell has a 100% chance to grant up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec.... L55 1 TE/rank 3 ranks Chilled to the Bone - Increases the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by 6% and reduces the movement speed of all chilled targets and those of your Frost Shock and Frostbrand Weapon by an additional 15%. L60 0 TE/rank + 2 AE 1 rank Deep Freeze - Stuns the target for 5 sec and increases the Frost damage it takes by 10%. Deals 1469 to 1741 damage to targets permanently immune to stuns.